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R3P-41R - Global Game Jam 2020

Unity, C#

Role - Programming and Level Design

I was one of the members of the team 'Featherbrick Studios' which created R3P-41R, a game developed over 48 hours for the 2020 Global Game Jam with the theme of 'Repair".

Quick! The ship is about to explode. Complete the puzzles and get to the control room before time res… Quick! The ship is about to explode. Complete the puzzles and get to the control room before time rese… Quick! The ship is about to explode. Complete the puzzles and get to the control room before time resets!!!

This was developed in Unity and gave me a better understanding of how the engine works. I was responsible for working on two of the challenges found in the rooms and the dialogue that appears with every failed attempt. I also worked in the engine to create the level and effects within such as smoke and sparks using particle system.

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