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University Projects

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Project | Lagoon - Professional Project
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As part of my studies, I spent several months as part of a group project that brings together students from different courses to create a game for a client in the industry. Our brief was from Spilt Milk Studios to create a relaxing, peaceful game with the aim of fishing and repairing your damaged plane. I was one of two programmers on the team and was responsible for multiple aspects of development.

Project | DirectX11 Graphical Application
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The aim of this project was to create a graphics application demonstrating the ability to make use of the DirectX11 Graphical Pipeline in addition to five key graphical techniques. Developed using C++ in Visual Studio 2017, this application further makes use of the provided DirectX11 framework and ImGUI API.

Project | Procedural Generation Application
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This project’s aim was to produce a finished application that utilised both procedural techniques and algorithms to create a realistic looking terrain. Developed using C++ in Visual Studio 2017, the application further makes use of the provided DirectX11 framework and ImGUI API.

Project | AR Mazin
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The aim of this project was to design and develop a game application that utilises Augmented Reality (AR). The prototype application “AR Mazin” has been developed using C++ in Visual Studio 2017, while also making use of the Game Environment Framework (GEF). The application runs on the PSVita.

Project | Animation Systems Programming
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The aim of this project was to create an application that demonstrates the implementation of multiple current animation techniques. The application has been developed using C++ in Visual Studio 2017, while also making use of the Game Environment Framework (GEF). 

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